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怪物猎人ol长枪 长枪最正确使用说明 百科全书(中英文版)

2016-05-13      作者:尐佳哥

怪物猎人ol长枪 长枪最正确使用说明 百科全书(中英文版)

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The following moves must be in the order of 2 talents and all the moves learned situation to be fully implemented.

1, flat Thorn: left key thorn low, right click high. 3 thrust by one after the jump or avoidance is the highest efficiency standing output routine. Secondary damage minimum, but can Jiefang (EnergyPlus right), dash (EnergyPlus double bond, to when a stinging shot towards the end of the action of Press), front shield (double bond), sweep (EnergyPlus left), side shift, after the jump. Almost cover all coping strategies. Is the most flexible. Third thorn hurt the highest, but mobility is the worst, only Drang EnergyPlus double bonds) and lateral movement, after the jump, if in the future a Tier 3, you can Jiefang. (the spear is really invincible)

2, the front shield (front shield attack): the left and right keys press together, in the defense while moving forward 5 body position, and to the front of a blunt. This is the only gun shell breaking trigger moves, life insurance is also important. Front strike shield strike can be connected to the side shift, after the jump, sweep (left), anti back (E+ right)

3, dart: EnergyPlus left button for quick chase monsters with dash can take before shield (double bond), dash thorn (left), 90 degrees to (+ direction right), 45 degree turn (direction + space) and brake (spaces)

4, dart sting: left click into, it is can be used to break dormancy moves, relatively single maximum damage. But there will be about 1.5 seconds hard straight to continue connection flat spines or lateral displacement, so if you are faced with a monster truck, hastily onrush thorn is very dangerous, the onrush of thorns are generally monster isn't for your use. Can be connected with the lateral displacement, thorn dash jump, thrust (left)

5, sweep: E+ left click attack, this is a large range of attack, attack on the front of the low fan. 1 flat prick sweep can be infinite even apply to fight on both sides of the enemy, but the stance and not stab 3 flat after the jump the damage efficiency is high. The sweep can only be connected to the 2 thorn and the avoidance of the third.

6, defense sting: once the ghost livestock stamp, is now a common temptation attack moves, against hard straight very large, so usually a prick immediately pick up side shift / after jump cancel hard straight. This version has been using a ghost animal poke is very silly. And it is not safe. The defense in the attack time is very short, almost no, a tail will be able to fly you.

7, anti - anti: E+ right, so that the role of a defense right away, when the attack when the grid block to fight back. This is lance soul skill, without him, as a direct play barrelled guns and military, anti anti is the ID of the pike, all moves are to prevent counter service. Hold down the E key to enter the 3 second defense wait state. If you find that there is an output environment, immediately release the E can immediately cancel the defense to attack.

Common output technique

1, infinite flat thorn, the output environment is good: 123 flat Thorn - after the jump -123 flat thorn

2, the output of the monster suddenly moved to the side of you: 12 flat Thorn - then sweep the -1 flat Thorn - sweep - repeat

3, the output of the monster suddenly appeared to be able to attack your action before shaking: 12 flat Thorn - anti, if the 3 shot hit the ground immediately after the jump.

4, leave the output: 12 flat monster suddenly stabbed directly onrush, reflect over after the jump or lateral displacement after rush chase.

5, the output environment Drang: Shield - -23 - dash swept the sting - after the jump

6, Drang aggro is not you, is about to move in a wide range: - - lateral spines dart dart dart - (pursue)

7, Drang aggro is not you, would have to move, but suddenly the monster is hard straight: - infinite flat thorn dash dash.

8, you are aggro Drang, and attack: Shield - Anti - onrush

Matters needing attention:

1, flat spines easily don't stab the thorn, if the sting out of the third, monster you attack, you really can only wait for death, so only to ensure the safety of the case before the thorn, usually should be concentrated moment spirit ready in 12 stabbed Jiefang. Security is the premise of the output. Because once the sting out of the 3 thorns, you cannot relieve, waiting for you to be hit fly.

2, when the moment before the shield advance preparation, once the monster in your car when you attack, immediately before the shield of life insurance. Otherwise you end is overturned.

3, the attack in the constant through the shift to adjust the position, as far as possible to combat weaknesses. Although the lateral displacement of the delay time, it's better than you have been playing on it.

4, put the gun don't adjust the position, a big jump (S+ space) can be connected with the pole vault.

5, the shield movement can restore endurance, to ensure that the monster can resist sustained attacks.

Loading:

Anti strong: will resist all attacks, not anti pike equivalent of eunuch. Play the pike, must have just lived all attacks.

Anti sex: on the defensive performance, I give you a simple name to give a chestnut. No defense to anti sand Jueming ganryu roll, endurance 0 direct, also charges 1/3 of the blood. Anti 1 couldn't live in, about half of the fee endurance, anti 2 less than a few endurance. Defense 3 is not used, it is estimated that the perfect defense. I did not prevent the sand defense ganryu Taishan, directly seconds (landing your endurance time, then immediately roll you to death)

You: no heart beat the scorpion is no solution. Each weapon has a hearty strokes, pike is not, pike only the front shield, car, anti anti is the salt of the earth, but these are not even strokes. So long is very dependent on you.

No front: spear attack frequency is too high, cut out a consumption too fast, no front really



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长枪最正确使用说明 百科全书

  以下招式介绍必须要在2阶天赋和所有招式学完的情况下才能全部生效。

  1,平刺:左键刺低位,右键刺高位。3个平刺接一个后跳或回避是效率最高的站桩输出套路。一二次的伤害最低,但是可以接防反(E+右)、突进(E+双键,要在刺击动作快结束的时候按)、前盾(双键)、横扫(E+左)、侧移、后跳。几乎覆盖了所有应对策略。是最机动的招式。第三刺的伤害最高,但是机动性最差,只能接突进(E+双键)和侧移、后跳,如果未来出了三阶天赋,就可以接防反了。(那长枪真的是无敌了)

  2,前盾(前冲盾击):左右键一起按,在防御的同时向前移动5个身位,并给前方一个钝击。这是长枪唯一的破壳触发招式,也是保命的重要招式。前冲盾击可接侧移、后跳、横扫(左键)、防反(E+右)

  3,突进:E+左键,用于快速追击怪物用,突进可以接前盾(双键)、突进刺(左)、90度转向(方向+右)、45度转向(方向+空格)、刹车(空格)

  4,突进刺:突进中按左键,这是可以用来打眠的招式,相对来说单次攻击伤害最大。但是会有1.5秒左右的硬直才能继续接平刺或侧移,所以如果面对怪物人车,贸然突进刺是非常危险的,突进刺一般都是怪物没有面向你的时候使用。突进刺可以接侧移、后跳、平刺(左键)

  5,横扫:攻击中按E+左键,这是个大范围的攻击招式,对前面进行扇形低位攻击。1下平刺一下横扫可以无限连,适用于打击两侧的敌人,但是站桩并没有3平刺后跳的伤害效率高。横扫只能接可接第平刺的2刺和回避。

  6,防御刺:曾经的鬼畜戳,现在成了一种普通的试探性攻击招式,攻击硬直非常大,所以通常刺一下马上接侧移/后跳取消硬直。这个版本一直用鬼畜戳是很傻的。而且并不安全。攻击中的防御时间非常短,几乎没有,一尾巴就能甩飞你。

  7,防反:E+右,让角色马上处于防御状态,当遇到攻击时格挡瞬间进行反击。这是长枪的灵魂技能,没有他,不如直接玩铳枪和片手,防反是长枪的身份证,一切招式都是为防反服务的。按住E键可以进入3秒防御等待状态。如果你发现有输出环境,马上松开E可以立刻取消防御进行攻击。

  常用输出手法

  1,无限平刺,输出环境好:123平刺-后跳-123平刺

  2,输出中怪物突然的移动到了你的侧面:12平刺-接横扫-1平刺-横扫-重复

  3,输出中怪物突然出现了能攻击到你的动作前摇:12平刺-防反,如果打出了3平刺马上后跳接防御。

  4,输出中怪物突然离开:12平刺中直接突进,反映不过来可以后跳或侧移后突进追击。

  5,突进后输出环境好:突进-盾击-横扫-23刺-后跳

  6,突进后怪物仇恨不是你,即将大范围移动:突进-突进刺-侧移-突进(继续追)

  7,突进后怪物仇恨不是你,本来要移动,但是突然怪物被硬直了:突进-突进刺-无限平刺

  8,突进后怪物仇恨是你,并发起攻击:突进-盾击-防反

  注意事项:

  1,平刺轻易不要刺出第三刺,如果刺出了第三次,怪物对你进行了攻击,你真的只能等死,所以只有确保安全的情况下才出第三刺,平时应该时刻集中精神随时准备在12刺中接防反。安全是输出的前提。因为一旦刺出了3刺,你就无法接防反,等待你的就是被打飞。

  2,突进的时候时刻做好前盾的准备,一旦怪物在你人车时候攻击,你要马上出前盾保命。不然你的结局就是翻车。

  3,攻击中不断通过侧移调整位置,尽量打击弱点。虽然侧移耽误时间,那也比你一直打白字划算。

  4,放奥义不用特意收枪调整位置,一个大后跳(S+空格)就可以接撑杆跳了。

  5,持盾移动可以恢复耐力,确保能抗住怪物持续性的攻击。

  配装:

  防强:必出防强,不能抗所有攻击的长枪相当于太监。玩长枪,必须刚住全部攻击。

  防性:关于防御性能,我给大家简单举个栗子。无防性去抗砂岩龙的绝命滚,耐力直接0,还费三分之一的血。防性1能不费血防住,耐力费大概一半,防性2只费不到很少的耐力。防性3没用过,估计能完美防御。没有防性我防御砂岩龙的泰山压顶,直接被秒(落地把你的耐力抽空,然后瞬间滚死你)

  心眼:没有心眼打蝎子是无解的。每个武器都有心眼连招,长枪是没有的,长枪只有前盾,人车,防反是心眼的,但是这些都不能连招。所以长枪很依赖心眼。

  无锋:长枪攻击频率太高,斩位消耗太快,出了无锋真的是打一个BOSS磨一次刀就够了。长枪输出本来就不高,靠的就是高输出频率,磨刀很影响节奏。无锋或者宗师砥石永远是你最好的朋友。最好别出业务,业务的效果真的不如不出。

  分享三套我自己的配装。

  配装需要一块锋利5的护石。

  心眼装:

  安全装(而且这是铳枪片手通用装):

 

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 如果你没有,一块防性6的护石也可以:

  武器推荐:

  轰龙长枪优势:放奥义前磨下刀,用紫斩放奥义的收益比别的武器都大。轰龙配合无锋紫斩可以打很久不掉斩。

  砂岩龙长枪优势:10点防御基本没什么用可以忽略,重点是会心比别的角龙和轰龙都高,长枪是一个高频武器,很依赖会心。

  角龙长枪优势:攻击爆炸看脸的武器,如果有弯曲角,当然出角龙,站街面板是颜面问题,还是要的。物理之王,但是如果没有弯曲角,做上面两个也是不错的。

  属性武器优势:我觉得长枪并不适合打属性,因为属性伤害是固定伤害,需要高频输出,长枪的频率比片手和双刀差太多了,还是物理的好用。长枪打属性除了无限平刺,就是人车,人车一直蹭的话,打出的属性伤害是最多的,如果开了三阶天赋(人车伤害频率更多),也许能打出成吨的属性伤害。属性最好的是双刀,第二片手,第三太刀,长枪也就排第四,比转转乐属性锤强点。当然如果为了帅,早属性也能理解,比如祸星龙的长枪什么的。